Company

ROI Rocket

Role

UX Design
UI Design

Summary

I led the product and design process for the feasibility feature sets.

Problem Statement

Fortune 500 and consulting companies need to determine if they have enough panelists to participate in their study by using the market research platforms.

MarketOnce Feasibility

Project Goals

1

Increase speed when receiving feasibility counts

2

Improve the user experience for creating target audiences

3

Improve the user experience of adding internal and external sample vendors

4

Explore pricing and feasibility counts based on project requirements

Approach

Gather insights on the current feasibility experience from users, with a focus on streamlining sales proposal process.

Research Method

User Interview Icon

User Interviews

stakeholder interview icon

Stakeholder Interviews

Competitive Analysis Icon

UX competitive analysis

Experience Map Icon

Experience Map

User Personas Icon

User Personas

Prototypcing Icon

Prototyping

User Testing Icon

User Testing

Feedback Icon

Post-launch monthly feedback sessions

User Needs

During the discovery process, we defined two personas that create target audiences for market research studies: sales managers and project managers. Both users goals are the same, see how many available participants qualify for the study, but why they would complete the tasks are for different reasons.

Sales Manager

"I need to see if we have enough qualified participants for the study quickly so I can let my client know we can fulfill the project."

The sample fielding industry is competitive. The company that responds the quickest typically is rewarded with the project. Sales managers need feasibility and pricing ASAP so they can respond to client requests within a couple of minutes.

Project Manager

"I need to see the target audience that the sales manager created so I can quickly set up the project."

Clients accept the project to start as soon as they approve the project. To speed up the project handoff, sales managers provide the project requirements and how they strategically created the target audience.

Experience Map

To understand when each user needs feasibility and how they would complete tasks, we created an experience map. We discovered that in every scenario, the user would conduct the same tasks, but would use the information differently.

Prototype

1st Iteration Prototype

We created a clickable prototype using Invision to help aid the user testing and provide usability insights. We learned that the prototype passed the usability test, but new feature concepts were confusing and not needed for most bids or projects.

2nd Iteration Prototype

After gathering more user insights, we changed feature names to be more intuitive and simplified the flow to not to force the user down a restricted path. Users mentioned during testing that the new experience was much faster and easier to use.

Design System

As UI development started, I worked with the front-end team to create reusable design complements. Using Sketch and Invision, I created a styleguide and design repository for the development team to get assets and use as a reference. The design system reduced the design handoff process by minimizing design comping time and design annotations.

MarketOnce Templates MarketOnce Design Elements

Results

    The bid application introduced the feasibility features to the sales managers. We met with the users monthly to receive feedback and answer any questions. The users felt that they were part of the design process, which increased adoption rates. Creating target audiences is easier and supports more scenarios than the legacy application. Also, project handoffs are smoother as sales and project managers share the same data and requirements.

Let's connect

I love discussing interesting ideas, new collaborations, or your next marathon (running or watching).

melissa@theliquidstudio.com

Info

Melissa Skrbic-Huss
Denver, CO

Phone

(720) 933-6872

Resume

PDF